Make it through all events in the encounter deck.
The encounter deck represents your journey. It contains bosses, treasures, and adventures.
You will need to defeat bosses to progress and make it through the encounter deck. Bosses have a type, at the bottom left, and a power, at the bottom right.
Creature cards are your main resource. Use them to beat bosses! Creature cards also have a type, at the bottom left, and a power, at the bottom right.
Treasure cards give you special powers. They can either be a normal treasure, which has a positive effect, or a cursed treasure, making the game harder.
Creatures and bosses have different types, which affect whether they have advantage or disadvantage. For example, fire has advantage against ice, and therefore gets bonus power.
Adventure cards change what bonuses or penalties a creature gets.
If you run out of creature cards before the encounter deck is complete, you lose. If you get through every card in the encounter, you win!
You can play with any number of players! It's you against the encounter deck.
You will need to create an encounter deck, and a creature deck for each player.
An encounter deck contains boss cards, treasure cards, and adventure cards. You can have any number of each. More treasures and adventures will make the game more dynamic. More bosses and cursed treasures will make the game harder.
A creature deck contains only creature cards. This may contain also any number of cards, but it should be an appropriate number for the campaign - too few will be too hard (maybe even impossible!), and too many will be too easy.
You have 10 health points. Get 10 tokens to represent your health.
Choose an adventure card to start as your "active adventure". At any point in time, there is one adventure that dictates what bonuses and penalties creatures get (more on that later!). "Welcome to the Academy" is a great novice adventure.
Draw a total of 6 cards.
An encounter deck contains boss cards, treasure cards, and adventure cards. You can have any number of each. More treasures and adventures will make the game more dynamic. More bosses and cursed treasures will make the game harder.
A creature deck contains only creature cards. This may contain also any number of cards, but it should be an appropriate number for the campaign - too few will be too hard (maybe even impossible!), and too many will be too easy.
Choose an adventure card to start as your "active adventure". At any point in time, there is one adventure that dictates what bonuses and penalties creatures get (more on that later!). "Welcome to the Academy" is a great novice adventure.
A good rule of thumb is to have approximately three times as many creature cards as boss cards, with a balanced variety of numbers.
No discarding, no drawing, no complicated rules. Just math!